Integrating the child into the digital reality

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Angel Ayed Al-Lahyani

Talent

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The first industrial revolution changed the way things work, as individual manufacturing turned into automated cooperative manufacturing to increase the speed of production and the quality of the product; which affected aspects of human life. Then the second industrial revolution appeared as a result of the use of electricity and oil, so production increased. Then the third industrial revolution appeared and moved us to the era of knowledge and information technology, which brought about a qualitative shift in our lives by mixing cultures, sciences, so we find ourselves in the era of computer culture, communications and the Internet. Now we are witnessing the fourth industrial revolution; the era of big data, artificial intelligence and its applications, which we are now required to master, and know the knowledge and meaning that follows it. 

The developments of the modern industrial revolution came as a result of creative ideas, innovations and inventions that care about human life and environment. The digital revolution emerged, which was characterized by digital manufacturing, which is “the process of converting information sources in various forms, such as books, periodicals, audio recordings, images, animated images and others, into a readable form using computer technologies.” Thus, it became possible for anyone to own them and employ them for production from within the home. Thus, borders and restrictions vanished, privacy disappeared, information confidentiality diminished, and we returned to individual manufacturing that enables anyone who owns a smart device to design and produce locally and internationally. Not only that, but the connection between digital manufacturing and trade, health and education emerged, which made the contemporary learning process rely heavily on self-education through artificial intelligence programs and its applications. 
The technologies of the digital revolution consist of collecting and processing big data, artificial intelligence, robotics, 3D printing, cybersecurity, the Internet of Things, digital currency, and hologram technology, which is "one of the laser applications to produce a three-dimensional virtual reality, meaning that it gives an imaginary three-dimensional image, which is done through the process of recording the interference of waves emitted by the laser beam on a medium with high light sensitivity. Here, the laser is divided into two beams: the body beam and the source beam to meet on the sensitive medium." This technology became famous in the world of children through circus animal shows, dinosaur shows, and children's stories that they present themselves through smart devices. It is one of the technologies that attract children and simulate reality as we see it. This led to the emergence of the term "digital child."  
Technology and the Internet accompany children from birth and throughout their growth stages. This technology shapes their thoughts, interests, the type of games they play, and the ways they receive knowledge.  
Of course, this is a different world than the one we grew up in. Digital technology has provided greater opportunities for access to information, useful play, and the development of hobbies and skills. The world of children has witnessed great developments, including the transformation into a digital child, which makes us ask: Does the child need to acquire special tools that enable him to integrate into this new reality? And if so, what is our role? 
It is suggested to take the following steps to integrate the child into the new digital reality: 
Developing the child to become proficient in digitalization; the digital child is the child who possesses digital intelligence, is proficient in using technology, and works on mastering it and developing his skills in it. As for the digital talent, it is considered a new concept, as the writer defines it as the one who understands digital technology, seeks creativity and innovation in developing it, and finding new applications that enhance its use and benefit.  
 Guiding the child’s behavior and training him to acquire knowledge of the applications of the digital revolution, as they are tools for success in the present and the future. We must therefore teach him how to deal well with information, how to use it, and develop his personal, educational, and entertainment abilities, so that they will be one of his sources of income in the future. 
Paying attention to the digital child and his learning styles, as smart devices have become an important means of educating children. In order for our children to benefit from these devices and use them appropriately, they must learn how to use them rationally and regulated. A child who has the skill to use smart devices will be more capable and developed in dealing with the software of these devices in the future, as they enable the child to learn them on his own. 
Learning with the help of smart devices is a type of software known as educational software, which aims to present the material in an interesting way that leads the child step by step towards mastering learning. It can be used inside the classroom by the teacher, as a reinforcement tool, or outside the classroom, as a tool for self-learning. It can also be used as an effective tool for feedback and review. It is divided into five types:  
Individual private learning style: The child, at the time and place that suits him, displays educational software on the smart device. The device provides him with a comprehensive and gradual explanation of the topics and skills included in the software, and related to the educational goals that the software works to achieve, such as: a game for learning letters and numbers. 
Training and practice pattern: It is called the training and practice pattern or the skill refinement pattern. It is a common and ideal pattern for providing the necessary training to develop certain skills. One of its most important features is that it takes into account individual differences between children. At first, a set of pre-tests are presented to determine the level of the learning child, then he is given many trainings on the skills he has previously learned without boredom. Then, feedback is provided for the child's positive responses; meaning, reinforcing the skills he has mastered, in addition to providing feedback for the child's negative responses. "It is the means that shows the child that the current method of performance is unacceptable, and must be replaced with a better method in order to reach correct results." He is also considered a teacher who cares about each child individually, and deals with each in a way that suits him, such as: the combinations game that suits the abilities of the learning child. 
Educational games style: The child sits in front of the smart device screen, and displays an interesting educational games user software that includes in its context a specific concept or a specific skill, in the form of an organized activity that follows a set of rules during play. One of the most important features of this style is that it encourages the child to continue working on the software, so that he does not feel bored and tired, and this type of style becomes familiar to him over time, and encourages him to use it to solve his problems. Examples of this style include: the maze game. 
Simulation and situation representation mode: It uses smart devices to be an experimental laboratory with unlimited superpower. Smart devices display a precise simulation of a phenomenon, a problem that exists in reality, or a system, without risk or high financial cost. One of the advantages of this mode is that it spares the child the risk of real error, because the risks occur in a virtual world, and thus he gains experience without taking a real risk that may be dangerous. It also prepares the child for an educational situation that stimulates his thinking by using the capabilities of multimedia and advanced computer capabilities. It also uses operations and procedures that are difficult to study in reality using ordinary methods. Examples of this mode include: the hospital simulation game. 
Problem solving method: The computer plays a major role, as it helps the child to obtain the optimal solution to problems and exercises using the induction and deduction method. One of the most important features of this method is that it encourages the child to think logically and critically, and it also helps with innovation, creativity and excellence. It focuses on achieving the highest levels in the field of cognitive objectives of Bloom’s taxonomy, and its models include: puzzles and riddles games. 
It is known that the Ministry of Education in the Kingdom of Saudi Arabia has been interested in the world of technology and its applications, for example, integrating the child into the digital reality through distance education during the emerging Corona pandemic. It is worth noting that it has shown its positive practical results as an alternative to in-person education, which requires its activation to be an essential element in the education process through the Madrasati platform, and to be an infrastructure based on employing the Fourth Industrial Revolution in education, whether by education personnel, or by students at various stages of education for that technology, whether in platforms or programs. 
Finally, based on the saying of King Abdullah Al Saud - may God have mercy on him - “Talent without the attention of its people is like a small plant without care or watering. Religion does not accept, and reason does not accept, that we neglect or ignore it.” Our role today is to focus on discovering, nurturing, and raising the digital talent that the Kingdom of Saudi Arabia’s Vision 2030 seeks. 

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